Dude, do the words "Officially Released" not mean anything to you? The beta ended weeks ago...
- Bruce "Bahamut" Andrews
Elmer Fudd wrote:
hey, imagine this, its a fucking BETA
On Fri, 22 Oct 2004 21:11:11 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote:
bleh, it's just an output bug, it was fixed. Though as I pointed out on the HLDS mailing list, a forum post over at hlfallout.com has told us that the people using the cracked version of cs:source have to update manually, so you can crash them out by changing your nickname to %n and dying, while legitimate users will be unaffected.
In relation to the emails that want the source code, I'm sure you'd have an absolute ball going through hundreds of millions of lines of foreign engine code trying to figure out which one specifically caused X issue. Give them a break, the Half-Life engine wasn't nearly as complicated as this one, at least they're actually trying to fix the stuff that goes wrong.
- Bruce "Bahamut" Andrews
Kevin Gerry wrote:
Good point there... Sorry for replying to you with this...
But... I'd swear that HL2 is one of the most easy to crash remotely programs I've seen in a LONG time.
Also, if there are such STUPID crashes as "%n" how many bugs are there to inject code to your server/clients to run? Imagine that... User overflows the server... All players and the server get recruited in the lamers botnet.
Sorry, all these bugs have made me pissy.
~
Just curious: Does no one learn defensive programming anymore? And it's not like this is just a problem with Valve. Every software shop seems to repeat the same error. I recall MS making a big stink about sending its programmers to special defensive programming classes as part of their security initiative.
Never trust the input. Never trust the user. Certainly don't trust crap
from the network. And assume that everything is going to try to bust your
buffers.
Thinking like this isn't a panacea, but it sure decreases your exposure.
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-- Cheers!
-- Elmer Fudd
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