Ya'know I'm really starting to dislike those myg0t (and other) guys. I mean, really, spending your life cheating and trying to crash servers is kinda pathetic :/
- Bruce "Bahamut" Andrews
Jurgen van den Handel wrote:
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Well, they found yet another way to crash a server. this time no way to find out who did it.
log just stops , and find this in the debug.log file :
---------------------------------------------- CRASH: Thu Oct 22 15:09:40 CEST 2009 Start Line: ./srcds_amd -debug -game cstrike +maxplayers 32 +map de_dust Using host libthread_db library "/lib/tls/libthread_db.so.1". Core was generated by `./srcds_amd -debug -game cstrike +maxplayers 32 +map de_dust'. Program terminated with signal 11, Segmentation fault. #0 0x4007eda3 in ?? () #0 0x4007eda3 in ?? () End of Source crash report ---------------------------------------------- ---------------------------------------------- CRASH: Thu Oct 22 16:23:17 CEST 2009 Start Line: ./srcds_amd -debug -game cstrike +maxplayers 32 +map de_dust Using host libthread_db library "/lib/tls/libthread_db.so.1". Core was generated by `./srcds_amd -debug -game cstrike +maxplayers 32 +map de_dust'. Program terminated with signal 11, Segmentation fault. #0 0x4007eda3 in ?? () #0 0x4007eda3 in ?? () End of Source crash report ---------------------------------------------- ---------------------------------------------- CRASH: Thu Oct 22 16:24:01 CEST 2009 Start Line: ./srcds_amd -debug -game cstrike +maxplayers 32 +map de_dust Using host libthread_db library "/lib/tls/libthread_db.so.1". Core was generated by `./srcds_amd -debug -game cstrike +maxplayers 32 +map de_dust'. Program terminated with signal 11, Segmentation fault. #0 0x4007eda3 in ?? () #0 0x4007eda3 in ?? () End of Source crash report ----------------------------------------------
dunno if these logs are any help, if not I'm more than willing to run anything that will help Valve find out wtf is going on here.
CL.
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===References:=== 1. http://g.msn.com/8HMAENNL/2734??PS=47575
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