Bah, I shouldn't have mentioned the HyperThreading. Mainly interested in benefits by utilizing dual processors. I know HyperThreading works on the same concept, that's why I included it, but I'm not too interested in how well it performs on that specific architecture.
Thanks for your answers. They made an official response on this somewhere, probably in a halflife2.net archive. Hyperthreading offers negligible performance increase for the amount of work that would be needed to make Half-Life 2 truely multithreaded. So that's a very low priority, though one of their better possibilities was a distributed system for larger servers (ie: using 5 computers to make one super HL2 server :p). Bleh, for some stupid reason Halflife2.net removed their awesome "Valve Speak" articles (there were 3) which answered every question under the moon about modding and server stuff. Gawd knows why they took it down. :| Either way, hyperthreading was very low on the priorities list and (according to the Valve Speak series) you probably won't see it implemented. - Bruce "Bahamut" Andrews Crowder, Steven Dean wrote: >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >I know the original half-life server wasn't multithreaded (I heard >someone was working on it, but I'm not sure how far that got), but is >the Source server going to be multithreaded-able to take advantage of >Hyperthreading or multiple processor systems? > > > >Thanks! > >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

