Downloading arbitrary executable code onto a player's computer from the
server? Yikes! There is no guarantee that that code isn't malicious. Once
it's running it can do pretty much whatever it likes.

There are enough server ops who abuse AdminMod and co. to screw up their
players' configs, this would be 1000 times worse.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
"Bahamut" Andrews
Sent: 25 October 2004 12:47
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] server crashed again

That sucks about the kid, damn we have some stupid companies around.
Least there's some people around that'll help, tis always nice to know
that =).

Must be hard to take down websites like multiplayercheats.de when they
have a disclaimer and it's hosted in some small country in the middle of
"whoop whoop" where they can legally abuse copyright :/

Guess we're stuck in the void then.  Programs like "Cheating Death"
aren't an option for most people, if the random updates don't put you
off, the inability to integrate it with whatever software you might
currently require your clients to use will.  HLGuard isn't good for 32
player servers.  PunkBuster doesn't support Half-Life or Half-Life 2.

If we could just have a thing like UT's mutators system where you can
download non-malicious code to the clients that will run we could get
cheat protection properly done by a third party who is willing to put in
the time :/  ATM 2 of the 32 player servers I'm an op on regularly get
JAP5's joining, it's getting to the point where if I go away from my
computer for ~3 hours, I come back and there's been 5 extremely obvious
hackers :|

- Bruce "Bahamut" Andrews


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