lol.  You actually was able to connect without the server timing you out
AND perform a search?  jeez.  steampowered.com is kind of... wrecked atm.


[EMAIL PROTECTED] wrote:

Just did a quick search and turned this up:

http://www.steampowered.com/forums/showthread.php?s=&threadid=162488

-Justin



We dont seem to be having a suicide problem (looking at the top 20
players on our server)  However, there is a bug, and I dont know if its
Psychostats or CSS, thats causing a problem recording online time.  Some
people have been playing for over 100 hours :O  Thats clearly not
accurate.



[EMAIL PROTECTED] wrote:



Yep, I'm running HLStats and notice the same thing.  It looks like some
users just don't log at all (problem on user entering the game perhaps).
This results in lots of deaths going down as suicides (when the problem
player makes the kill) and lots of kills not getting logged at all (when
the problem player is killed).  Pretty fun.

-Justin





We are running Psychostats 2 on our CSS servers.  Has anyone else seen
any stats related issues?  This could be a real problem that needs to be
fixed,  if indeed it is a problem.



TC wrote:





Many people are already beginning to use some kind of stats logging. I
just
wanted to inform you, that the current state of the cs:s dedicated
server
version does not allow accurate log parsing.

The Log Output of CS:S sometimes misses connect lines as well as
entered
the
game lines. Well this wouldn't be much of a problem if there were not
the
problem that many KILLS get logged as suicides, or not logged at all!
(Log_level 15 does not help!). Its probably only about 15-20% of kills
that
get logged correctly on a 40 man server.  Some people can play for
several
hours and not get one of their kills ever get logged. Some players get
some
kills logged, but not others.

This only seems to do it on a busy server. A test server with a few
players
on always seems to work making it more difficult to track down.

It would be really great if Valve could fix this asap as its used for
generating web stats of player scores etc.

Apparently you can also track when this happens. Just open the Server
in
VGUI mode and look at the Players TAB -> You will see that sometimes
players
are playing on the server but not showing up in this tab! Exactly when
this
happens -> Everyone who kills a player not in this players list get
logged
as being suicided, or not at all.


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