Brian A. Stumm wrote:
On Tue, 23 Nov 2004, HoundDawg wrote:
Yeah.. because we all know VALVe is incapable of making a good game. [/sarcasm]
They make a good game... just haven't made a good original MOD. But, they're pretty good at grabbing MODs from others and making $$ off of them. Then again, there are those MODs that come out of the gates nicely, they just can't bring it together after that. For example, Natural Selection started out nicely, but they just couldn't seem to bring it to a final 100%.
I thought with HL2 Valve was taking the ID approach as in create a good engine but including a good singleplayer game and making it well enough documented to allow outsiders (3rd party) to create mods. perhaps I was mistaken... I'm probably mistaken on this as well but I always assumed that some money exchanged hands between valve and the mod devs for those mods that valve later released as retail products...
Perhaps I missed your point Nick, what is it you are so bitter about?
well, id has historicly made engines then liscensed them to other developers. its worked out well for them. there are so many retail games made on the quake3 engine its insane. heck, its worked out so well for them, that they have even released free complete games such as enemy territory.
I don't see how anyone can complain about valve taking incredible community mods like cs and dod and giving the designers the chance to make some cash and release a retail product. it was win win for everyone. jess cliffe is even now an employee for valve since he graduated.
yes, valve has already liscensed out the source engine, but you can't accuse them of making crappy games on a good engine just to market the engine by itself. hl2 is awesome, as was hl1.
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