> Your argument seems to be that you have autocompletion on commands oO.
> Go that leap further where you don't even need to know the commands or
> what the letter the command starts with.
>
> Seems like you should be arguing the opposite, why live in the past
> when you can have things improved?

I think that you completely missed the main point, every change in UT
requires a restart of the server.  In HL1, you could change a lot without
requiring a restart.  Heck, you could update the entire server.cfg and it'll
reconfigure the server on map change.

Limited Commands?  Sure, Valve provides a good base (better ones than I've
found in any other game) in HL1 and then add in the ones that each MOD
provides (like CS).  After that, add the enhanced commands that 3rd party
plugins provide.  You have a pretty rock solid set of commands that are
useful.

Another thing that many other games haven't provided in years, that Valve
has, was a unique ID assigned to players, that follows them wherever they
go.  At first it was the WON ID, and now the Steam ID.  This allows for a
lot more flexibility to addon developers that can capture that ID and
provide a good solution for it.  PB has had to add this functionality to
games.

Not only that, resource usage is a great deal more in other game servers,
especially those that provide an internal web server just for a web
interface. This is something that can be provided by a 3rd party, imo.

Regardless of your recent arguments, PB is not a solution.  If they can get
the job done with the released SDK, great, you can pay them the $1 and use
their system.  Otherwise, I'm sure that you'll see the Return of the VAC
soon.

- HoundDawg


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