There is a linux utility for remote administration, hlrcon - available
for both windows and linux, and doesn't have a gui, just commandline.

- Bruce "Bahamut" Andrews



Ian mu wrote:

Quite simple I would have thought, do you use that in Linux? Oops,  or
the in game interface in Linux...do you actually remotely admin the
server in Linux at all? At some stage it will click, but I don't
expect it to be fast so don't worry. Ah yeah, you have a server in
linux you remote via windows perchance? ;). If not use a linux gui to
remote in I'll wager. So you need your windows, I'm amazed ;), so why
not make it even easier?



Of course we use VAC, it may be useless if the cheater has a brain, but
if they don't, as is the case 60% of the time, it'll still stop them.



Yup pretty much as I would expect. Just personally 60% is a tad too low, I would aimt for at least something around > 95%. Unfortunately most cheaters do have a brain. Noskill (no pun intended with ogc), but most have some ability, to disregard is pretty slack.

We are getting somewhere at last in terms of usage and expectations.
Sorry if it feels like I'm having a dig at you, just I'd say you are
typical of most admins and at least honest, will use a commandline
within a gui lol, and have low expections of cheats pretty much close
to irrelevant.

Doesn't that seem just a tad slack. I'd expect a damn lot more from
any other game, why don't others expect the same with the most popular
game out there?


On Mon, 29 Nov 2004 15:59:35 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote:


Erm, hlsw if I really have to, or the in-game interface?  What's that
got to do with the price of eggs on a sunday?

Of course we use VAC, it may be useless if the cheater has a brain, but
if they don't, as is the case 60% of the time, it'll still stop them.



- Bruce "Bahamut" Andrews

Ian mu wrote:



I asked a simple question..why not answer the simple answer, how do
you enter the rcon commands? What application do you use? The game or
some other interface....what do you type your rcon commands into,
pretty simple question?





There's no way to prevebnt cheats properly on Hlaf-Life servers.




YES thank you. Screw vac, its useless, or are you saying you only use
vac, as u certainly dont seem to use CD.


On Mon, 29 Nov 2004 14:41:18 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote:




Maybe you should read a bit more.  Generally Linux guys say the
commandline is so much faster and more efficient then a GUI interface,
yet here you are trying to say that a web interface is the "new" way to
do things.  No idea where you pulled the rest of the linux crap from,
should read into things a little more =)
There's no way to prevent cheats properly on Half-Life servers, whether
on Hl1 or Hl2, without any VAC updates it becomes impossible (unless you
use cheating-death, and we sooo won't go into that).

I'd like to see VALVe add the ability for STEAM based games to send a
small plugin to the clients that can add various things to gameplay
without having to download a mod, similar to the Unreal mutators system,
only compiled c++ - that'd help for a whole range of administration
functionality =)



- Bruce "Bahamut" Andrews

Ian mu wrote:





Please read the post again and think a little first as showing your
ignorance. Firstly where are you (and 90% of server admins) entering
your rcon commands, which interface...are you SSH'ed in doing it ?
Interested in what you typically use, which rcon interface do you use,
how do you log on to it, and what commands do you use? Is Linux a
factor, if so why? Why does an operating system have anything to do
with rcon? And yes I would say our servers are probably 80% linux rest
windows. So you can only admin Linux servers? Somehow I thought not.

Secondly, why have I developed an interface so that every command I
type in or pull down from a menu (can be autocompleted) have a similar
effect to a man command, select the correct command and before filling
in the rest in another area it shows information of the usage of the
command in another window, but in a gui environment...whats required
for this...Linux? Nope. Figure out what rcon stands for.

Thirdly, whats wrong with a gui? You seem to be under some illusion
that the gui should be on the server, far from it, is the gui I use




from the server? Assumptions?




Next, what has that actually anything to do with cheat protection,
what actually has a game that has rcon + web interface + better chear
protection have to do with the issue. Are you saying you would take
simple auto completion over a web interface? Again, why not actually
have all? Have rcon, autocompletion on commands (it takes hardly any
time to code trust me as have done it), and a web interface and more
importantly as the last decent post said, have resources relative to
whats needed?

Will be interested in your answers. How do you admin your servers, and
how do you prevent the cheats on them?


On Mon, 29 Nov 2004 10:20:26 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote:






lol.  Sorry, I just find it funny that you're saying using the
commandline is living in the past and we all should have a GUI.  Really
funny for a linux mailing list =D



- Bruce "Bahamut" Andrews

Ian mu wrote:







I think that you completely missed the main point, every change in UT








requires a restart of the server.  In HL1, you could change a lot without
requiring a restart.

No it doesn't. And to the post before, how many I admin is irrelevant,
but its over 100 comprising of most games out there, the fact is
webadmins can be an "addition", I use rcon all the time, but for some
stuff and if you have some admins that are less skilled then
webinterfaces are the way to go, or if you just want people to be able
to ban only for example, but not change fundamental settings. Simply
put the best solution is both (and what we've implemented ourselves
for all games that have rcon only our own rcon webadmin that we've
sorted the protocol which is about 90% of them). Point is both is the
best solution, there's no need to choose. Thats why I think its living
in the past to just rely on an old set of cvars via rcon and think
thats the only way to go (sure leave rcon in, but add to it).
Regarding exploits, I'd say rcon leaves as many holes, in other words
any system as as secure as the programming for it and the system its
put on. Neither is more or less secure on its own.









You have a pretty rock solid set of commands that are








useful.








Like every other game out there.









Another thing that many other games haven't provided in years, that Valve








has, was a unique ID assigned to players, that follows them wherever they
go.  At first it was the WON ID, and now the Steam ID.








Yes PB has this, and its fundamental in any cheating prevention, thats
not an argument against it.









Regardless of your recent arguments, PB is not a solution.








Why isn't it a solution, no one has so far come up with one reason as
to why it isn't a solution, when its out there and working already
better than anything else. Is VAC out there and working satisfactory
for CS? If it is then there's a decent argument, I'd like to hear from
those who think VAC is effective in CS. So why is VAC better than PB?

Again I'm only supporting PB because no one has yet suggested any
alternative that is actually better and has better features, not
because its some miracle system, but give me a choice of PB with
screenshot facilities, webinterface, extended rcon powers (and ability
to restrict), global ban accross all servers everwhere or VAC, check
any players cvars. I know which I would go for, just interested still
why others wouldn't.


On Sun, 28 Nov 2004 06:47:42 -0800, HoundDawg <[EMAIL PROTECTED]> wrote:








Your argument seems to be that you have autocompletion on commands oO.
Go that leap further where you don't even need to know the commands or
what the letter the command starts with.

Seems like you should be arguing the opposite, why live in the past
when you can have things improved?








I think that you completely missed the main point, every change in UT
requires a restart of the server.  In HL1, you could change a lot without
requiring a restart.  Heck, you could update the entire server.cfg and it'll
reconfigure the server on map change.

Limited Commands?  Sure, Valve provides a good base (better ones than I've
found in any other game) in HL1 and then add in the ones that each MOD
provides (like CS).  After that, add the enhanced commands that 3rd party
plugins provide.  You have a pretty rock solid set of commands that are
useful.

Another thing that many other games haven't provided in years, that Valve
has, was a unique ID assigned to players, that follows them wherever they
go.  At first it was the WON ID, and now the Steam ID.  This allows for a
lot more flexibility to addon developers that can capture that ID and
provide a good solution for it.  PB has had to add this functionality to
games.

Not only that, resource usage is a great deal more in other game servers,
especially those that provide an internal web server just for a web
interface. This is something that can be provided by a 3rd party, imo.

Regardless of your recent arguments, PB is not a solution.  If they can get
the job done with the released SDK, great, you can pay them the $1 and use
their system.  Otherwise, I'm sure that you'll see the Return of the VAC
soon.

- HoundDawg

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