Good stuff, a lot of information.

I have a similar setup with 2 major exceptions, I don't have a caserver in
the picture and the game servers are in a dmz style network with no nat.
The clients however are natted in a similar method as yours.

I have 2 test servers up, 1 windows and 1 linux based both running cs:source
as a dedicated non-listen servers.  I also connect to the server with a
different ip then I authenticate to the steam network with and I don't have
this issue.

Since it does work for some clients, I doubt there is any type of security
in the way or network/firewall/router misconfigurations.

If it will be any help, i'll be more than happy to offer a second set of
eyes to look over the server configs to see if theres anything that stands
out as different/incorrect.

Bryan
Accident

> The stores are set up where the clients are assigned local addresses.
> (192.168.1.*).  They are handed STEAM logins thru CAServer.  All Cafe
> logins are handed to the clients on a dynamic basis due to CAserver.
>
> The server has it's seperate login "extremeserver".
>
> Because I want to have outside customers/other store's customers (we
> have 2 stores), play on the server, it was given an external
> address... 209.103.209.244, completely open to the internet.
>
> The problem is that when a local store computer (bgr), connects to the
> STEAM network, the STEAMnetwork assigns the UserID ticket of Badger's
> External, which is 209.103.209.250.  However, when that client tries to
> connect to the server at 209.103.209.244, the STEAM server sees the
> clients IP address of 192.168.1.x, not 209.103.209.250, which the UID
> Ticket was assigned to.  That's the problem.
>
> No, I dont have any aliases on my network card to give said card a
> 192.168.1.x address.
>
> I never had an issue with CS1.5 or the old HLDS 3.x (I've been around
> these parts for awhile now), because all the authentication was to make
> sure that your CDKey was valid.
>




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