i put up a 32 slot one and im noticing some clients complain of lag and others dont. i also get lag playing on it with my ati 9800. i'm assuming that this is lag based on the client side physics calclulations. anybody agree/disagree?
John wrote:
redo steam update make sure it has all the files.
On Wed, 1 Dec 2004 18:55:28 +1100, James Martin <[EMAIL PROTECTED]> wrote:
Anybody lend a hand?
[EMAIL PROTECTED] ./srcds_run -game hl2mp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash
Console initialized. Failed to load server_i486.so Failed to load server binary couldn't exec valve.rc
On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann <[EMAIL PROTECTED]> wrote:
-- Hi
I've a problem when updating hl2/ directory.
When the update is finished, the directory is very big: more than 1.7 giga octet. The materials/ directory takes more than 1go, and I see that they are lots of .vtf files, which are big files.
I updated the game in an other HL:S directory, and those .vtf files was not included in the update, and the update was ok (up to date). The hl2/ directory is only 680 mega octects.
What is the problem ?
-- DjoDjo
On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
To get hl2mp run hldsupdatetool with "hl2mp" as the game parameter (i.e "hldsupdatetool.exe -command update -game hl2mp" ). The total download size is around 300MB.
The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however.
The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system
Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes
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