i put up a 32 slot one and im noticing some clients complain of lag and
others dont.  i also get lag playing on it with my ati 9800.  i'm
assuming that this is lag based on the client side physics
calclulations.  anybody agree/disagree?


John wrote:
redo steam update make sure it has all the files.



On Wed, 1 Dec 2004 18:55:28 +1100, James Martin <[EMAIL PROTECTED]> wrote:

Anybody lend a hand?

[EMAIL PROTECTED] ./srcds_run -game hl2mp
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Failed to load server_i486.so
Failed to load server binary
couldn't exec valve.rc




On Wed, 1 Dec 2004 08:43:27 +0100, Thiesson Johann <[EMAIL PROTECTED]> wrote:

--
Hi

I've a problem when updating hl2/ directory.

When the update is finished, the directory is very big: more than 1.7
giga octet.
The materials/ directory takes more than 1go, and I see that they are
lots of .vtf files, which are big files.

I updated the game in an other HL:S directory, and those .vtf files was
not included in the update, and the update was ok (up to date). The hl2/
directory is only 680 mega octects.

What is the problem ?

--
DjoDjo

On Tue, Nov 30, 2004 at 09:04:21PM -0800, Alfred Reynolds wrote:

We have released HL2MP and an update to Counter-Strike: Source.

To get hl2mp run hldsupdatetool with "hl2mp" as the game parameter (i.e
"hldsupdatetool.exe -command update -game hl2mp" ). The total download
size is around 300MB.

The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.

The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system

Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes

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--



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--

- John
[EMAIL PROTECTED]

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