ohhh...
:)

----- Original Message -----
From: "Lumpy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 05, 2004 11:27 AM
Subject: Re: [hlds_linux] Custom Map Question


Quoting Alfred from another email about this: "For custom maps that
have new resources (such as models or sounds) you
need a file in the maps directory called <map name>.res that lists all
the custom resources required by that map. It should contain the list of
files that a client will download when they get the custom map from the
server.
The format of the file is:
-----------------------------------------------
"resources"
{
      "blabla.txt"    "file"
      "sounds/blabla2.txt"    "file"
}
--------------------------------------------------
Note the "file" parameter, the .res file consists of key values pairs
and each value parameter must be "file" for map resource files.

This file is needed for both in game downloading and for the http
external downloader.

- Alfred"


On Sun, 5 Dec 2004 13:22:47 -0600, Tony <[EMAIL PROTECTED]> wrote:
So I have download and put a few custom maps on my CS:S server. The
problem
comes when someone that doesn't have the map joins. The client only
downloads the .bsp and .nav files. It doesn't download any missing
models,
textures or materials. I know normal CS had .res told the client what to
download. Anyone have any clue to go about getting the client to get all
the
files needed for a map??

This goes to Valve: when is sv_downloadurl coming back?

Thank you
Tony
http://www.noob-strike.net

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