Issuing a status command should tell you if it's up or not. It does
look like it's not, possibly due to not specifying a start map? What
command paramters are you using to start the server? I use the
following as an example.

./hlds_run -game tfc +maxplayers 16 +map 2fort +port 27016 +log on
-steamuser myusername -steampass mypassword -debug -autoupdate


On Mon, 6 Dec 2004 18:32:32 -0800 (PST), Chuck Wow <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I'm trying to run a TFC server using steam. I downloaded steam app and 
> updated the TFC files for Linux. When I start my server it says this, the log 
> file is empty, it looks like it doesn't register with the Master servers.
>
> Protocol version 47
> Exe version 1.1.2.1/Stdio (tfc)
> Exe build: 02:38:31 Jul  7 2004 (2738)
> STEAM Auth Server
> couldn't exec language.cfg
> Server IP address 203.51.191.214:27015
> Downloading Security Module from Speakeasy.net ...
> Completed downloading Security Module from Speakeasy.net
> Server is in Secure Mode.
> Server logging data to file logs/L1206000.log
> L 12/06/2004 - 19:59:32: Log file started (file "logs/L1206000.log") (game 
> "tfc") (version "47/1.1.2.1/Stdio/2738")
>
> my server.cfg looks like this -------------------------
>
> // disable autoaim
> sv_aim 1
> // player bounding boxes (collisions, not clipping)
> sv_clienttrace 3.5
> // disable clients' ability to pause the server
> pausable 0
> // default server name. Change to "Bob's Server", etc.
>
> // maximum client movement speed
> sv_maxspeed 500
> // Set up teamplay variables
> mp_teamplay 21
> // 30 minute timelimit
> mp_timelimit 30
> // footsteps off
> mp_footsteps 1
> // Turn off autoteam
> tfc_autoteam 0
> // Turn on a prematch
> //tfc_clanbattle 1
> //tfc_clanbattle_prematch 2
>
> tfc_balance_scores 0
> tfc_balance_teams 0
> max_queries_sec_global 100
> max_queries_sec 20
> allow_spectators 1
> sv_voicecodec voice_speex
> fullserverinfo
> sv_region 1
> log on
>
> thanks!
>
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