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On Wednesday 08 December 2004 13:43, Michael McKoy wrote:
[...]
> sucked up a full 25% of the ram and CPU, non-stop. We'll see. (25% is a
> full virtual CPU on a dual hyperthreaded xeon)

It gives you vague or no clue at all how much work cpu does.

First you can't reliably measure cpu load on HT enabled CPU's because maximal
summaric performance depends on what instructions are being executed on
sibling cpus in the same time.

Second what does it mean 25% for single virtual cpu? That single phisical cpu
is maxed out ? What happens when two virtual cpu's have reached 25% each ?
Phisical cpu is still maxed out but single virtual is slowed approximatly by
half. Take this into account.

To maximise cpu usage on SMP system I ended up with three servers. Fourth
noticeably increased response time. 0,1 and 2,3 are siblings. Servers run
with "-pingboost 1" and about 90 players connected.

CPU0 states: 43.0% user,  4.0% system,  0.0% nice, 52.0% idle
CPU1 states:  0.0% user,  1.0% system,  0.0% nice, 98.0% idle
CPU2 states:  9.0% user,  0.0% system,  0.0% nice, 90.0% idle
CPU3 states: 33.0% user,  0.0% system,  0.0% nice, 66.0% idle

  PID USER     PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
 2957 css       17   0 70556  68M  8016 S    33.7  3.4  79:19 srcds_i686
 2973 css       16   0 73348  71M  8016 S    33.7  3.5  48:49 srcds_i686
 2988 css       16   0 77788  75M  8016 S    22.9  3.7 117:53 srcds_i686

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Mariusz Zielinski
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