If you're going to put bots in the game can you give GSP's a way to disable
them that the client cannot change? We've had the same problem with CZ and
Valve has given us no solution for keeping our clients from running them and
compromising cpu usage on our boxes.

Ray S.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, December 16, 2004 2:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] no representative texture for material ...

Bots are the next big feature we are working on, should be very early
next year.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Kirby Sent: Wednesday, December 15, 2004 11:16 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds_linux] no
representative texture for material ...

> Thanks Alfred :)
>
> Also just a quick question before I go...
> Any news on when the bots are to be re enabled on CS:S ?
>
> Thanks in advance
> Paul
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Alfred Reynolds Sent: Thu 16 December 2004 05:52
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds_linux] no representative texture for material ...
> >
> > The next update will remove that warning, its only a problem if you
> > are trying to render textures to the screen (which dedicated
> > servers do not).
> >
> > - Alfred
> >
> > ----Original Message----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Elmer
> > Fudd Sent: Sunday, December 12, 2004 3:23 PM To:
> > [EMAIL PROTECTED] Subject: Re: [hlds_linux] no
> > representative texture for material ...
> >
> > > happens to everyone, doesnt affect anything, dont worry about it
> > >
> > >
> > > On Sun, 12 Dec 2004 21:44:35 -0000, Paul Kirby
> > > <[EMAIL PROTECTED]> wrote:
> > > > Hello All
> > > >
> > > > Just asking when the following bug will be fixed:
> > > >
> > > > Executing dedicated server config file
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/zerogxplode
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/wxplo1 ...
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/glow01
> > > > CMaterial::GetNumAnimationFrames:
> > > > no representative texture for material sprites/glow The
> > > > Navigation Mesh was built using a different version of this map.
> > > >
> > > > There was a lot more of the above lines.
> > > >
> > > > It's been like this for me since the CS:S Beta :( However these
> > > > files do exist but in the hl2/materials/sprites/...
> > > >
> > > > Is the hlds having problems mapping/linking to those files?
> > > >
> > > > Any help is welcome.
> > > > Thanks in advance
> > > > Paul Kirby
> > > >
> > > > _______________________________________________
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> > > > archives, please visit:
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> >
> > _______________________________________________
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> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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