hondaman wrote:
You cut off the important part of the message, which included another persons suggestion to fix this problem. My question was directed towards he who offered an alternate way of doing this which may fix the disappearing banlist. I said, also included in the part of the message you cut off, that i had those in server.cfg, not autoexec.cfg.
*head still spinning* Anyway, my whole point that you already had done that and it didn't work. You *want* it in the server.cfg not the autoexec.cfg. And you want the server.cfg exec'ing at each map (currently the default behavior in srcds) change or else how will ban's ever get written? I have no idea what your problem is or how it can be solved. My server works with that in the server.cfg without deleting the bans. I was just saying, you had already done that.
After exec'ing the banned_user.cfg, do a listid in the server console and see if any id's are shown. If not, then thats part of the problem. It's not seeing the contents of the file. And if you do a writeid with "ID filter list: empty" as the current status in the server console then whatever is in the banned_user.cfg will be removed.
-- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike
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