Of course you would say that.  Who wouldn't in your position?
>I just think it was a bad move to change out one
> broken system for another.

----- Original Message -----
From: "m0gely" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 11, 2005 11:11 AM
Subject: Re: [hlds_linux] Steam Server Lists : Favor lower first octet?


> kama wrote:
>
> > I have the servers packed from day1... with or without the finaloctet
> > being low. You just have to work to get the volume you want. build up a
> > good reputation and they will be on your server.
>
> Certainly this isn't false, but the new method did affect people.  I'm
> sure you (and a few others) are an exception.  I had a server that was
> full 24/7 for over a year.  Like many people I found out about the
> change when I checked my servers and saw that one had been empty for
> most of the day.  I thought something was broke for sure.  It still
> fills up at night, but it's not the same.
>
> > I think the current system is more fair. You cannot take advantage on
the
> > current system, since we dont know where the player is located.
>
> I think fair is by the best connection to the client.  Sometimes it's
> more than just ping thats why I suggested those other things (but it
> should still be kept simple).  A lot of people are mad because they
> probably waited a long time or tried really hard to get that last low
> octet.  Mine was low but I honestly never knew about this trick until
> the change was made.  I just think it was a bad move to change out one
> broken system for another.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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