Of course you would say that. Who wouldn't in your position? >I just think it was a bad move to change out one > broken system for another.
----- Original Message ----- From: "m0gely" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 11, 2005 11:11 AM Subject: Re: [hlds_linux] Steam Server Lists : Favor lower first octet? > kama wrote: > > > I have the servers packed from day1... with or without the finaloctet > > being low. You just have to work to get the volume you want. build up a > > good reputation and they will be on your server. > > Certainly this isn't false, but the new method did affect people. I'm > sure you (and a few others) are an exception. I had a server that was > full 24/7 for over a year. Like many people I found out about the > change when I checked my servers and saw that one had been empty for > most of the day. I thought something was broke for sure. It still > fills up at night, but it's not the same. > > > I think the current system is more fair. You cannot take advantage on the > > current system, since we dont know where the player is located. > > I think fair is by the best connection to the client. Sometimes it's > more than just ping thats why I suggested those other things (but it > should still be kept simple). A lot of people are mad because they > probably waited a long time or tried really hard to get that last low > octet. Mine was low but I honestly never knew about this trick until > the change was made. I just think it was a bad move to change out one > broken system for another. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

