Yeah, cool link, I remembered reading it before some time last year :)

Well, I was referring to it wasn't a graphical rendering, and it does sort
of what I said about processing everything.

We were both right in a way :)

Paul

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of The Fool
> Sent: Thu 13 January 2005 16:13
> To: [email protected]
> Subject: Re: [hlds_linux] CLIENTSIDE Brightnes error + rate +
> sys_ticrate
>
> I'm sorry to say, but you're wrong.
>
> Read this, it's very-very useful (and pretty interesting! trust me.):
> <<http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/ph
p/enduser/std_adp.php?p_faqid=166&p_created=1093392424>
&p_sid=yItfrrvh&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaW
> Rzb3J0PSZwX3Jvd19jbnQ9MzEmcF9wcm9kcz0wJnBfY2F0cz0wJnBfcHY9JnBf
> Y3Y9JnBfc2VhcmNoX3R5cGU9YW5zd2Vycy5zZWFyY2hfbmwmcF9wYWdlPTEmcF
> 9zZWFyY2hfdGV4dD1yYXRl&p_li=&p_topview=1>>
>
> "The Server is a rendering machine without any graphics.  The
> Client is a
> rendering machine with graphical and acoustic subsystems that is also
> interacting with the player through keyboard, mouse,
> joystick, whatever the
> player uses."
>
> And it's quite logical. Shooting, hit locations, jumping,
> falling... it's
> not enough to know immovable objects' locations.
> This is why WH cheats can work - clients gets all the
> rendered material, WH
> is a dirty tool which displays, "graphically renders" some
> areas, which
> should be hidden (normally...) for the cheating player - so
> the cheater can
> see other, 'invisible' players as well.
> I read a lot about this, because i really hate cheaters and i
> try to find a
> solution on solving the issue once and for all. FYI: i'm a
> dreamy kind of
> human being :D
>
> +++
>
[SNIP]

>
> Cheers,
> The Fool
>
>
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