My bot cfg (in server.cfg) on my public is:
bot_allow_snipers 0 //i restrict awp and auto-snipers, but bots don't care,
so i won't let them buy... well... even scout, but i don't care :)
bot_chatter "normal" //they may speak as much as they want :D
bot_difficulty 2 //Get them strong, but not strongest
bot_join_after_player 0 //Map change, and you have to wait a minute or two
until they start to join and kill each other
bot_prefix "[BoTz [EMAIL PROTECTED]" //1337 bot clan. cool ;)
bot_quota 4 //there are 4 just of them*
bot_quota_mode "fill" //if a player joins, a bot quits and vice versa

* = i added for, because this is my public and players don't like play
agains bots. However, if there are no other players, they can play on my
server. If another player joins, it'll be a 2 on 2, which is just perfect,
if no other players join. It happens only early in the morning on my server.
I let bots play on their own because i'd like players to see they won't be
alone if they join my public. That's all.

You can find a command list here as well:
http://quake2.telestream.com/css_cvarlist_changelog2.txt

FYI: You don't have to bot_add to "starts bot playing" on your server. It
takes a minute or two, and they start to join and play on your empty server
if "fill" mode, join_after_player 0 and quota has been set. Just be patient
;)


Fool

Nice.  TY.  Yeah, I cant seem to get the bots to join the server and
play all by themselves.  I tried that switch, bot_join_after_player 0
and 1 and it doesnt work.  Is there a way to change the name of the bots
themselves?  I tried bot_add honda, but that didnt work.


DOH!Scorpion wrote:

Hi,
I tried yesterday to include some bots to my DS.
A great help was "cvarlist bot_" (w/o quotes ;) )
There are 43 cvars/commands for managing bots.
On custom maps the server startet to generate some *.nav-files (i think,
there are the waypoints stored). When generating nav-file,
there is heavy cpu-load on the server.

To fill my server with 4 dynamic bots (a human player joins, a bot left
the game) i use this little skript in my server.cfg:

[SNIP]
bot_prefix "]SH-BOT["  //BOT-Clan
bot_add Wade           // first bot, to activate the fill process
bot_join_team "any"      //Bot�s join any team
bot_join_after_player 0  //Bots join w/o human player - seems buggy
bot_chatter "normal"     //Normal bot chat
bot_auto_vacate 1        //a human joins, a bot leaves the game
bot_difficulty 2        // Bot Skill. 0=easy, 1=normal, 2=hard, 3=expert
bot_quota 4             // max. bots
bot_quota_mode "fill"   // invite the bots ;)
bot_kick "]SH-BOT[ Wade"
[/SNIP]

The "bot_add Wade" will start the filling, and the "bot_kick.." will
remove the manually added bot.

Hope, i could help a little bit.


Greetz DOH!Scorpion aka Ulf

---------------------
visit us @ http://www.doh-clan.de
CS:S  @ server.doh-clan.de:27015
HL�MP @ server.doh-clan.de:27030
CoD   @ server.doh-clan.de:28960
UT2004@ server.doh-clan.de:7777:7787


-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Thursday, January 20, 2005 11:08 PM To: [email protected] Subject: [hlds_linux] CS:S Bots

Is there a page somewhere describing how they work on a  CS:S DS, and how
to set them up?  I couldnt find anything.


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