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On Thu, 3 Feb 2005 16:51:20 -0800
Chris Jones <[EMAIL PROTECTED]> bubbled:

> I have noticed a bug in the mp3 decoder in half-life 2 source engine.
> It does not seem to detect the sample rate properly and always assumes
> they are 44.1Mhz.  This means that mp3s at a lower sample rate are
> played back "sped up".  The engine plays raw PCM wav files at the
> proper rates (11Mhz, 22Mhz).  For servers that provide custom sound
> files (such as my own), the size of wav files are prohibitively large.
>  I get around
> this by encoding them to mp3, but because of this bug I need to
> resample my lower quality sound clips.  This causes them to lose
> quality and balloon in size, defeating the purpose.
>
> Is this a known issue?  Is it possible to fix in a future release?
> 11Mhz and 22Mhz mp3s are valid and playable in any other decoder.
>

Just a hint: Mhz is a bit large, shouldn't it be KHz? ;)

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MyExcuse:
Internet shut down due to maintenance

Martin Zwickel <[EMAIL PROTECTED]>
Research & Development

TechnoTrend AG <http://www.technotrend.de>
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