-- On Thu, 3 Feb 2005 16:51:20 -0800 Chris Jones <[EMAIL PROTECTED]> bubbled:
> I have noticed a bug in the mp3 decoder in half-life 2 source engine. > It does not seem to detect the sample rate properly and always assumes > they are 44.1Mhz. This means that mp3s at a lower sample rate are > played back "sped up". The engine plays raw PCM wav files at the > proper rates (11Mhz, 22Mhz). For servers that provide custom sound > files (such as my own), the size of wav files are prohibitively large. > I get around > this by encoding them to mp3, but because of this bug I need to > resample my lower quality sound clips. This causes them to lose > quality and balloon in size, defeating the purpose. > > Is this a known issue? Is it possible to fix in a future release? > 11Mhz and 22Mhz mp3s are valid and playable in any other decoder. > Just a hint: Mhz is a bit large, shouldn't it be KHz? ;) -- MyExcuse: Internet shut down due to maintenance Martin Zwickel <[EMAIL PROTECTED]> Research & Development TechnoTrend AG <http://www.technotrend.de> -- [ Content of type application/pgp-signature deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

