This value is being returned by the send() library function (when
sending a UDP packet). You can ignore these errors if you don't see any
other side effects on your server (like people being disconnected from
the server unexpectedly).

- Alfred


----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcel
Sent: Tuesday, February 08, 2005 12:22 PM To:
[email protected] Subject: RE: [hlds_linux]
NET_SendPacket ERROR: Invalid argument

> Hi,
>
> We are also getting these errors on some of our CS 1.6 Servers.
>
> Does anybody know what this exactly means?
>
> Regards,
>
> Marcel
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Fabrice (grosnours) Toppi
> > Sent: Tuesday, February 08, 2005 6:23 PM
> > To: [email protected]
> > Subject: [hlds_linux] NET_SendPacket ERROR: Invalid argument
> >
> > Hi,
> >
> >
> > Since early this smorning (GMT+1), all our Counter-Strike Steam
> > servers are getting *a lot* of these errors.
> >
> > What could cause that ? How to solve it ?
> >
> >
> > Thanks in advance,
> >
> > grosnours
> >
> > --
> >         GameOnline
> >
> >    Game Servers Renting
> >        ADSL Provider
> >
> > http://www.gameonline.be
> >     [EMAIL PROTECTED]
> >
> > _______________________________________________
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>
>
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