We have reproduced the problem internally and are working on a fix.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds Sent: Tuesday, February 08, 2005 1:35 PM To:
[email protected] Subject: RE: [hlds_linux] Remote
exploit causes Linux server to crash! Valve, please read

> Aha, a way to reproduce the problem! Just what we needed, I will pass
> this on to the team :)
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of The Fool
> Sent: Tuesday, February 08, 2005 7:49 AM To:
> [email protected] Subject: Re: [hlds_linux] Remote
> exploit causes Linux server to crash! Valve, please read
>
> > Funny. Am i right if i say that the server tries to disconnect a
> > non-existing user? I mean he connects, disconnects fast, server
> > catches he's banned, server triesd to disconnect, but, the user is
> > already disconnected == application error?
> >
> > Or... it's just not so easy? :)
> >
> >
> > > Starting a new thread, this really needs to be addressed by Valve.
> > >
> > > > Its a known bug amongst us who run the servers, but Alfred wont
> > > > fix it until someone can duplicate it.  If a person is banned,
> > > > the server can be crashed at will by these kids by repeated
> > > > rejoin attempts.
> > >
> > > You were absolutely right.  I discovered from log parsing that the
> > > same person from IP 63.197.68.40 (STEAM_0:0:6023457) has been
> > > crashing my server every day for a month since he was banned.
> > > However, I think the problem is worse than a DoS -- he is able to
> > > do it in one fast connect/disconnect attempt from the look of my
> > > logs. It's definitely him though, because every time the server
> > > gets a segmentation fault, it is him who join/parted immediately
> > > before.
> > >
> > > My guess is that the join flooding is a red herring -- the script
> > > does that until the exploit works, but isn't the cause of the
> > > crash itself.
> > >
> > > This needs to be addressed ASAP by Valve.  I am very concerned
> > > that this may have the possibility to be exploited as remote code
> > > execution if it is a buffer overflow from malformed packets.  What
> > > do I need to do to prove this is a critical exploit in server code
> > > to Valve?  Would packet captures from his IP help?  This loser has
> > > been doing this *every* day for a month!  He is now blocked from
> > > the firewall, but this is a reactionary defense.  This bug NEEDS
> > > to be fixed.
> > >
> > >
> > >
> > > L 02/06/2005 - 00:28:23: "{ D-MOB }
> > > kiLLAZ<355><STEAM_ID_PENDING><>" connected, address
> > > "63.197.68.40:27005"
> > > LLAZ] [STEAM_ID_PENDING]
> > > L 02/06/2005 - 00:28:24: "{ D-MOB }
> > > kiLLAZ<355><STEAM_ID_PENDING><>" disconnected (reason "Disconnect
> > > by user.") Dropped { D-MOB } kiLLAZ from server Reason:
> > > Disconnect by user. /home/cjones/local/steam/srcds_run: line 423:
> > > 16168 Segmentation fault $HL_CMD
> > >
> > >
> > >
> > > --
> > > Chris
> > >
> > > _______________________________________________
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> > >
> >
> >
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>
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