If you find a solution, could you be so kind and post it here? Something like a steamproxy (which has all the content data and direct only the logindata to the realsteamserver) would be great. For the clients a little which you can use to enter one or more content server ips (the proxy ips). That would save a lot of bandwith on LAN Partys.
ruwen On 09.02.2005 at 21:47 Alfred Reynolds <[EMAIL PROTECTED]> wrote: >You can always contact me directly via the reply email address on this >message. I will forward this email to our LAN gaming crew. > >- Alfred > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Kennycom >Sent: Wednesday, February 09, 2005 9:41 PM >To: [email protected] >Cc: [EMAIL PROTECTED] >Subject: Re: [hlds_linux] CSS Client server lookup on a LAN..Alfred? > >Alfred is there some way to talk to you in private or can you direct me >to someone at valve/steam about how we can get something like an >internal master server setup at the next 2 400man LAN's we will be >running this year? > >With the problems of having a solid internet connection and steam having >their own auth. problems at our first event we might be foregoing having >one at the next 2 events. > >If we can come to some kind of agreement/setup then I think that >valve/steam would come out looking good in the eyes of the 400 some odd >gamers at the events. > > >If anyone wants to see a write-up on our event you can check out the one >THG did on it.... > >http://www.tomshardware.com/game/200502051/index.html > >SP_Kenny > > >----- Original Message ----- >From: "Alfred Reynolds" <[EMAIL PROTECTED]> >To: <[email protected]> >Cc: <[EMAIL PROTECTED]> >Sent: Monday, February 07, 2005 8:01 PM >Subject: RE: [hlds_linux] CSS Client server lookup on a LAN..Alfred? > > >> The "LAN" tab uses broadcast Ethernet packets to discover servers >> using ports 27015 through 27020. >> >> - Alfred >> >> ----Original Message---- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Kennycom >> Sent: Monday, February 07, 2005 7:04 PM To: >> [email protected] Cc: [EMAIL PROTECTED] >> Subject: Re: [hlds_linux] CSS Client server lookup on a LAN..Alfred? >> >>> Does anyone have any comments on this? >>> >>> >>> ----- Original Message ----- >>> From: "Kennycom" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Cc: <[EMAIL PROTECTED]> >>> Sent: Friday, February 04, 2005 1:02 AM >>> Subject: [hlds_linux] CSS Client server lookup on a LAN >>> >>> >>> > Hey folks, >>> > >>> > Let me start off with what our situation is... >>> > >>> > This past weekend we were part of the network/server team at a >>> > 400man LAN event. One of the small problems we had was not everyone > >>> > could see all of the CSS servers that were being hosted. There were >>> > 14 CSS official servers, 10 of which were tourney. Source was not >>> > the only game to give us this problem.. But since CSS was one of >>> > the more played games we are starting with it. >>> > >>> > sv_lan was set at 1 >>> > >>> > We were running a 350+ node private network using the 10.x.x.x >>> > range with 255.255.0.0 mask >>> > >>> > We are working on streamlining the network a bit >>> > >>> > We have 2 more of these events to host this year and we would like >>> > to get a better feel for what the client/server interaction is for >>> > network lookup/announce. >>> > >>> > Does setting the sv_lan 1 not only remove the server/client auth >>> > but make it so that the above network setup is out of the question? >>> > >>> > Would using sv_lan 0 with the auth ports for the server blocked >>> > work? We have limited internet bandwidth for these events, and >>> > unfortunately steam was having issues on the weekend of our last >>> > event and left a lot of gamers unhappy about not being able to log >>> > into their account, while others could. We did have the client >>> > steam auth ports open..... >>> > >>> > Thanks, >>> > >>> > SP_Kenny >>> > >>> > >>> > >>> > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list >>> > archives, please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> > >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

