Chris Jones wrote:
Interesting.. Mine is at default. I have a high-ping kicker in place
and am not worried about excessive unlag correction being disruptive to
the game. But perhaps this is key to debugging it.
my initial motivations for lowering sv_maxunlag to 0.02:
1. discurrage high pingers
2. save cpu cycles (i figured the less time it has to keep tracks of
people's positions, the less cpu it would use).
3. prevent lag hacks
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