66 for HL2DM, 33 for CS:S.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kennycom
Sent: Friday, February 25, 2005 8:29 PM
To: [email protected]
Subject: Re: [hlds_linux] [srcds] New tickrate option

Alfred what is the default tickrate if none is defined in the command?

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 25, 2005 4:21 PM
Subject: RE: [hlds_linux] [srcds] New tickrate option


> Tickrate is the number of simulation steps the game runs a second, FPS

> is the number of input loops run a second.
>
> The command format is:
> -tickrate <hz>
>
> So for 85 steps per second you would type:
> -tickrate 85
>
> Note that the raw FPS value displayed by the dedicated server is
> decoupled from the tickrate (one frame may not equal one tick).
>
> Any value between 33 and 100 should be okay. Note that the higher the
> tick rate the higher the CPU usage (it is not quite proportional to
> the increase, but it can be close).
>
> The "stats" command is still on the TODO list.
>
> - Alfred
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Christoph Franke
> Sent: Friday, February 25, 2005 9:27 AM
> To: [email protected]
> Subject: [hlds_linux] [srcds] New tickrate option
>
> --
> Hello there,
>
> the recent changelog for the srcds/hl2/css update contains the
> following
> line:
>
> "Server tickrate can be specified with -tickrate"
>
> What is this tickrate for, and what values are valid? I remember a
> sys_tickrate option for hlds, which if raised reduced ping and lifted
> the cpu load by increasing the frames the server generated. Is this
> the source variant? And - by the way - is it still possible to collect

> information about the cpu usage? The sv_stats cvar still exists, but
> the stats command doesn't.
>
> Regards
>
> Christoph
> --
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>
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