Thanks for the advice. I did as you stated... but it doesnt seem to show
any clues:
L 03/01/2005 - 15:28:34: "Phish Head4:20<22><STEAM_0:1:xxx><Rebels>"
committed suicide with "physics"
L 03/01/2005 - 15:28:45: "TNLOrochi<5><STEAM_0:0:xxx><Rebels>" killed
"[EMAIL PROTECTED]:(<28><STEAM_0:1:7140363><Combine>" with "combine_ball"
L 03/01/2005 - 15:28:54: "TNLOrochi<5><STEAM_0:0:xxx><Rebels>" killed
"evoedd<23><STEAM_0:1:xxx><Combine>" with "ar2"
L 03/01/2005 - 15:28:58: "Sarge<7><STEAM_0:0:xxx><Rebels>" killed
"]-[Marshall1000<9><STEAM_0:1:xxx><Combine>" with "smg1_grenade"
(TEAM) (smb)bob dole on viagra: go away lol
L 03/01/2005 - 15:29:17: "(smb)bob dole on
viagra<25><STEAM_0:1:xxx><Rebels>" say_team " go away lol"
/home/steam/srcds_run: line 426: 12776 Segmentation fault (core dumped)
$HL_CMD
cat: hlds.12760.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]
Tue Mar 1 15:29:23 EST 2005: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Debug.log:
----------------------------------------------
CRASH: Tue Mar 1 15:29:23 EST 2005
Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b7 +maxplayers
20 -autoupdate -debug
End of Source crash report
----------------------------------------------
-Dave
Chris Jones wrote:
The logfiles are written buffered, so if the server crashes, you lose
stuff. If you're having crashing issues, type "script" before running
the binary, it will save ALL output to the console to a file called
"typescript". This is how I discovered a certain user exploiting a
crash bug.
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