This was on the windows list a while back. Alfred said that this behavior is by design, and it is to reduce CPU usage when idle.
Dave -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Invader Zim Sent: Monday, March 07, 2005 11:12 PM To: [email protected] Subject: [hlds_linux] mp_timelimit Now, this may sound stupid, but why is it that when nobody is on a server mp_timelimit is useless? I just ran a test and had mp_timelimit set to 30 minutes, and 8 hours later it's still the same map (and no, the map cycle hadn't cycled back to the same map, for the last entry on the console was from 8 hours ago). What gives? Why is mp_timelimit ignored? And along the same line, why is mp_roundtime also ignored (even when there's just 1 player online). -- ------------------------------------------------------------------------ ----- Invader Zim | [EMAIL PROTECTED] | Counter Strike and web sites! Counter Strike at | ICQ: 2548100 | Come & visit! source.take13.net | http://portal.take13.net | http://forums.take13.net ------------------------------------------------------------------------ ----- Ducktape is merely a physical manifestation of regexps. It can do anything but is a pain in the arse to use. ------------------------------------------------------------------------ ----- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

