This was on the windows list a while back.  Alfred said that this
behavior is by design, and it is to reduce CPU usage when idle.

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Invader
Zim
Sent: Monday, March 07, 2005 11:12 PM
To: [email protected]
Subject: [hlds_linux] mp_timelimit

Now, this may sound stupid, but why is it that when nobody is on a
server
mp_timelimit is useless? I just ran a test and had mp_timelimit set to
30
minutes, and 8 hours later it's still the same map (and no, the map
cycle
hadn't cycled back to the same map, for the last entry on the console
was
from 8 hours ago).

What gives? Why is mp_timelimit ignored? And along the same line, why is
mp_roundtime also ignored (even when there's just 1 player online).

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        Ducktape is merely a physical manifestation of regexps.
         It can do anything but is a pain in the arse to use.
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