Hi everyone,

I make servers for LAN parties. Until now we tried many configurations (AMD,
Intel, AMD64, kernel 2.4.x, kernel 2.6.x, FreeBSD 4, FreeBSD 5, Win32). I'd
like to know how can I make my server do the best. It seems for us that
there are many events which makes choke _on_ _the_ _client_ (for example
when there are 7-10 smoke grenades at a place) and the server is running
well with hundreds of fps (as stat sais).
What do you think about kernel preemption, realtime priorities, etc.
How can I minimize the choke (my favourite test is when 10 players go to one
place all of them drops a smoke and then they fires everywhere - I didn't
found anything for this situation I always get a lot of choke :).
I welcome any ideas.

Thanks,
Balint Laszlo BILLER (Voodooman)
http://www.gpslan.com/




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