<snip>

>Is there any we can lock the FPS the server run at? You see, on 2.6.x
kernels, if you put fps_max [number] the server will
> run at that number so if you put fps_max 100 it'll run at 100 and you
can change it on the fly.
>
Not, the server tries to run at fps_max, but if the CPU time isn't there
then it can't.


>on 2.4.x kernels, setting -tickrate to 100, or any number, does not
increase the fps. On 2.4.x kernels, setting -tickrate to >any number AND
using fps_max to any number higher than 33, doesn't budge the server fps
>
Tickrate and FPS are independent. You need for FPS to above tickrate for
it to run at tick rate however.


>- How can we raise the server fps on 2.4.x kernels? I tried -tickrate
100 and fps_max 100, it says 100,but as soon as
>someone joins it becomes 50, and even lower.
This is a limitation of the timeslices provided by the 2.4.x scheduler
(it only runs at 100Hz). Either use 2.6.x or run with 50fps for now
(which is more than adequate).

>
>- I've found that I don't need to set -tickrate to raise the server fps
on 2.6.x kernels, just fps_max - ?
>Either way, alfred, how can we set it up so we can lock the fps?
>
No. Remember, fps max and tickrate are independent.

>I tried running the startup file with +fps_max 100 or whatever, but
they can always change it later.
>
>Could it be possible to make it so the fps_max AND -tickrate can ONLY
be set with ./srcds_run and cannot be changed later
>until the server restarts and ./srcds_run re-runs?
>
Tickrate is set at runtime, fps_max is dynamic (but only a max, not a
fixed value).

>-node
>--


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