Hi again,
i made changes to my servers sys_ticrate value from 5500 -> 500 and it make my server fps drop to ~ 8 ( easy map with 32 clients, cpu load 99,90% )
Now what should i change next? remove any addons, meta etc? Im just wondering what is wrong on dod, maps, game etc? And funny thing is if there is only 20/32 players server fps is 200, and cpu load is 40%
This do not make any sense?
Regards, Walki
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Thank Renzo,
Ok, i will try to make changes
- pingboost is set all ready to 2 i change my server.cfg, line sys_ticrate 300, after change i will look cpu load. Maybe i can change pingboost to value 3 or something like that.
Another question regarding rates
Can i drop my clients ping's with rate modification? Bandwith is not issue -? I think this mean that we have unlimited bandwith to use.
rate setting's are now
sv_maxrate 10000 sv_minrate 0 sys_ticrate 5500 ( <- Im going to chang this to 300 :D ) sv_minupdaterate 0 sv_maxupdaterate 30
And a question regarding maps
I have seen that some maps for ex dod_charlie/kalt/caen use a lot of cpu power ( with of course my sys_ticrate values... ) but i have heard that i should make some modifications for map_detail_txt.file? To delete some line or texture or something else. Do anyone know / heard this rumour, or do you have right information regarding this?
Regards, Walki (aka. typo generator )
From: Renzo Rosales <[EMAIL PROTECTED]>
You're running the server too high on FPS. Try -pingboost 2 and sys_ticrate of 300 and see if that helps. Some CS server admins run their servers around 200-500 FPS but 5500 is a lot (not sure if DoD requires a higher ticrate) and I wouldn't doubt a CPU running at 100% utilization from a server running at 5500 FPS.
Using -pingboost, you have the options of using 1, 2 or 3. 1 tells the server to process all the client frames every 20 ms, 2 tells the server to process all the client frames every 10 ms and 3 tells the server to process every client as soon as the server receives it, which is why it would increase the CPU load.
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