Ever since about 2 patches ago, I've been getting an occassional complete 
server freeze during map change.�� It requires a kill -9 to terminate the 
process because resuming the screen gives me no control back (it reconnects but 
exit doesn't work)  and a straight kill doesn't do the trick.�� My log files 
just end in the middle of the change.� Here is the tail of it:

L 05/08/2005 - 10:04:34: "mp_timelimit" = "20"
L 05/08/2005 - 10:04:34: "sv_gravity" = "800"
L 05/08/2005 - 10:04:34: "sv_stopspeed" = "75"
L 05/08/2005 - 10:04:34: "sv_noclipaccelerate" = "5"
L 05/08/2005 - 10:04:34: "sv_noclipspeed" = "5"
L 05/08/2005 - 10:04:34: "sv_specaccelerate" = "5"
L 05/08/2005 - 10:04:34: "sv_specspeed" = "3"
L 05/08/2005 - 10:04:34: "sv_specnoclip" = "1"
L 05/08/2005 - 10:04:34: "sv_maxspeed" = "320"
L 05/08/2005 - 10:04:34: "sv_accelerate" = "5"
L 05/08/2005 - 10:04:34: "sv_airaccelerate" = "10"
L 05/08/2005 - 10:04:34: "sv_wateraccelerate" =

These ARE happening after the game instance has been up for about 2 days, so I 
suppose a memory leak or such is possible.�� I don't have any memory stats from 
before the lockup, so I can't report them.�� I'm just curious if other people 
are seeing the same thing.�� This installation hasn't shown this problem for 
the 4-5 months I've had it up and the game server is the only function on this 
box.� This instance used to be able to stay up for weeks.


Any ideas or fellow sufferers?


Snewo
--
_______________________________________________
The coolest e-mail address on the web and it�s FREE!  Sign-up today for Beer 
Mail @ beer.com.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to