Ever since about 2 patches ago, I've been getting an occassional complete server freeze during map change.�� It requires a kill -9 to terminate the process because resuming the screen gives me no control back (it reconnects but exit doesn't work) and a straight kill doesn't do the trick.�� My log files just end in the middle of the change.� Here is the tail of it:
L 05/08/2005 - 10:04:34: "mp_timelimit" = "20" L 05/08/2005 - 10:04:34: "sv_gravity" = "800" L 05/08/2005 - 10:04:34: "sv_stopspeed" = "75" L 05/08/2005 - 10:04:34: "sv_noclipaccelerate" = "5" L 05/08/2005 - 10:04:34: "sv_noclipspeed" = "5" L 05/08/2005 - 10:04:34: "sv_specaccelerate" = "5" L 05/08/2005 - 10:04:34: "sv_specspeed" = "3" L 05/08/2005 - 10:04:34: "sv_specnoclip" = "1" L 05/08/2005 - 10:04:34: "sv_maxspeed" = "320" L 05/08/2005 - 10:04:34: "sv_accelerate" = "5" L 05/08/2005 - 10:04:34: "sv_airaccelerate" = "10" L 05/08/2005 - 10:04:34: "sv_wateraccelerate" = These ARE happening after the game instance has been up for about 2 days, so I suppose a memory leak or such is possible.�� I don't have any memory stats from before the lockup, so I can't report them.�� I'm just curious if other people are seeing the same thing.�� This installation hasn't shown this problem for the 4-5 months I've had it up and the game server is the only function on this box.� This instance used to be able to stay up for weeks. Any ideas or fellow sufferers? Snewo -- _______________________________________________ The coolest e-mail address on the web and it�s FREE! Sign-up today for Beer Mail @ beer.com. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

