Yes I've found that using join_after_player 1 works in the server.cfg as well however for me the only reason to use bots is to help generate traffic to a server. If the bots don't join until after a real player then it's pointless for me to even use them.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Loveley Sent: Tuesday, May 17, 2005 8:32 AM To: [email protected] Subject: Re: [hlds_linux] RE: [hlds] Alfred: BOT Problem, Teams Full - latest update On 5/16/05, Brian J. holmes <[EMAIL PROTECTED]> wrote: > For reference here's my bot.cfg which until the update I called from > server.cfg: I've found that this bot configuration works after the update with the bot cfg statements in the server.cfg // bots config bot_quota 6 bot_quota_mode fill bot_difficulty 1 bot_prefix cannon_fodder_ bot_join_after_player 1 Before the update I had the following line in there to. bot_add but I found that with that line after a map change no one could connect. The bots do not play until someone connects. HTH Mark _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

