Not going to drag it off topic, except to say 125 sv_fps is lan only
if thats what you're thinking (if you could get more, wouldn't all the
ra3/cpma players be screeming for more than 25/30 fps?), but as said
will leave that stuff for steam.

Back to tickrate...I doubt its possible as Steve mentions without
changing the kernel frequency (I was looking for more odd
alternatives/hacks to get around that for those who don't have access
to recompile the kernel) . Most I've got is around 330 fps (sometimes
hops to more, but I'm guessing thats probably more due to
miscalculation or something), but it does seem more stable at that
than windows server fps, but too many variables to properly analyse
for me.

Haven't had any complaints at 333fps anyway.



On 5/24/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> so, the 125 figure given by id is just plain wrong then? shrug
>
> On 5/24/05, Ian mu <[EMAIL PROTECTED]> wrote:
> > Nope, current one cannot get above 30 (iirc it was said 30, but tested
> > to be still 25 which is where I think the confusion over those 2
> > figures arise), you can set it higher, but it won't make any
> > difference. Confirmed by Id as well. Feel free to test and see how
> > many incomming packets you can get ;).
> >
> > (apologies as gone a bit off topic)
>
>
> --
> Clayton Macleod
>
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