I've just tested this and was able to move objects as a spectator when holding down my use key in a public server with turbophysics. Looks like he's right...
Logan Reese Application Developer [EMAIL PROTECTED] http://www.theplanet.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dagok Sent: Thursday, May 26, 2005 4:51 PM To: [email protected] Subject: Re: Re:[hlds_linux] sv_turbophysics sv_turbophysics 1 doesn't allow spectators to "use" objects. It's just a bug with the option where the objects will just start bouncing around on their own. It usually took serveral hours (maybe a day) before they started doing this when I enabled turbophysics on my server. Unfortunately, the bug is severe enough that I had to remove the setting. Dagok ----- Original Message ----- From: "EqualHate" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, May 26, 2005 7:08 AM Subject: Re:[hlds_linux] sv_turbophysics >I have been unable to replicate this either in a lan server or in any of > my 3 server OR in another preson's server. > what do you mean by spectators can "use" items Like what? doors? > cans? barrels? > > I have turbophysics on in my servers because i got really fucking tired > of have a barrel PUSH ME when i would walk or strafe into one while > playing. Also like that you can actually get on top of things with it > on rather than sinking invisibly into them with it off. Makes for some > really stupid hiding places if turbophysics is off > take office for example, CT spawn, room at the bottom of the sniper > point, cluster of barrels att he bottom of the stairs. was on a server > and watched a guy run and jump on top of the barrels, then of course he > sank behind them. sat there camping for the entire 5 minute round > picking off Ts as they came through. No admin was present so it was > pathetic to witness. > anyone else able to replicate "use things while spectator with > turbophysics on" bug? > EqualHate > >>Date: Wed, 25 May 2005 21:16:00 -0400 >>From: dackz <[EMAIL PROTECTED]> >>To: [email protected] >>Subject: Re: [hlds_linux] sv_turbophysics >>Reply-To: [email protected] >> >>I definitely hope this is fixed soon. Doesn't sound like it'd be hard to >>fix and it's pretty annoying, especially when physics objects are >>actually solid. >> >>Ben Daniels wrote: >> >> >>>has anyone else noticed that if you use the sv_Turbophysics 1 command, >>>then spectators can "use" objects like barrels and weapons etc ingame? >>> >>> >> >> >>--__--__-- >> >>Message: 2 >>Date: Wed, 25 May 2005 21:01:36 -0500 >>From: apophis <[EMAIL PROTECTED]> >>To: [email protected] >>Subject: Re: [hlds_linux] sv_turbophysics >>Reply-To: [email protected] >> >>I know of a certain mod that turns the network physics objects into normal >>ones. >> >>On 5/25/05, dackz <[EMAIL PROTECTED]> wrote: >> >> >>>I definitely hope this is fixed soon. Doesn't sound like it'd be hard to >>>fix and it's pretty annoying, especially when physics objects are >>>actually solid. >>> >>>Ben Daniels wrote: >>> >>> >>>>has anyone else noticed that if you use the sv_Turbophysics 1 command, >>>>then spectators can "use" objects like barrels and weapons etc ingame? >>>> >>>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>>please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

