I don't think there are any 64-bit binaries from valve yet, no. I
imagine they've been testing it in-house for quite a while though, I
recall them mentioning a 64-bit test version they'd been testing quite
a long time ago now. I think they said something like 10-15% faster
just be recompiling the current version at the time into a 64-bit
binary. Which was probably just from the extra registers it would have
access to.

You'd think that even if the only difference is it has access to more
CPU registers that there would still be some amount of performance
difference just from that. Not earth-shattering, perhaps, but it
should still help a noticable amount. Wonder if the compiler he used
wasn't using the extra registers. Though I guess there could have been
other performance issues in their code that would negate any
improvement from more registers too.

On 6/3/05, ScratchMonkey <[EMAIL PROTECTED]> wrote:
> Is there a 64-bit binary for HL2 (CS:S)? (EA/DICE is going to be offering
> 64-bit binaries for BF2, claiming higher performance. Ryan Gordon was
> offering 64-bit UT2k4 binaries for awhile. He stopped as it was a proof of
> concept to test the build system and he said it didn't offer any
> performance improvement over 32-bit binaries.)


--
Clayton Macleod

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