How about dropping this flame war? I don't want to waste my monthly
bandwidth transferring your screaming at each other.

*Ahem.*

I think the variable should be flagged as a cheat, *just to be on the
safe side*. I find CS: S frustrating enough without this, and if
somebody kills me just because he was aiming for the barrel next to me,
go figure how I'd love that. :-P

~~ Ondra Hosek

Dagok wrote:

> I never flamed anyone, try reading again.  I told the guy to grow up
> because
> he was being hostile towards me for no reason.
>
> Obviously you don't want to discuss this anymore because nobody agrees
> with
> you, except for Simon who just wants to run off at the mouth.
>
> Dagok
>
>
>
> ----- Original Message -----
> From: "Michael Käser" <[EMAIL PROTECTED]>
> To: "James Tucker" <[email protected]>
> Sent: Sunday, June 05, 2005 6:52 AM
> Subject: Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse
>
>
>> Hi
>>
>> Please stop correcting me without even trying it out - the bug exists
>> and that is obvious.
>>
>> Of course you don't aim on a invisible hitbox. It's all about
>> situations where you see an enemy player for such a short time that
>> you can't hit him normally because you can't shoot that fast. Our
>> brain has a reaction time of maybe around 30-100 ms if you aim already
>> at the right position, depending on how focused you are. So you just
>> set interpolate to 0 and interp to this time and you'll hit in such a
>> situation.
>>
>> I don't want to discuss this issue any more in this mailing
>> list, it's not really appropriate. If you think this is a minor issue
>> or even a disadvantage - fine. But just remember that there was a very
>> similiar bug in CS 1.5 and Valve even released a small server update
>> to fix it, which was something rather unusual at that time.
>>
>> Michael
>
>

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