How about dropping this flame war? I don't want to waste my monthly bandwidth transferring your screaming at each other.
*Ahem.* I think the variable should be flagged as a cheat, *just to be on the safe side*. I find CS: S frustrating enough without this, and if somebody kills me just because he was aiming for the barrel next to me, go figure how I'd love that. :-P ~~ Ondra Hosek Dagok wrote: > I never flamed anyone, try reading again. I told the guy to grow up > because > he was being hostile towards me for no reason. > > Obviously you don't want to discuss this anymore because nobody agrees > with > you, except for Simon who just wants to run off at the mouth. > > Dagok > > > > ----- Original Message ----- > From: "Michael Käser" <[EMAIL PROTECTED]> > To: "James Tucker" <[email protected]> > Sent: Sunday, June 05, 2005 6:52 AM > Subject: Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse > > >> Hi >> >> Please stop correcting me without even trying it out - the bug exists >> and that is obvious. >> >> Of course you don't aim on a invisible hitbox. It's all about >> situations where you see an enemy player for such a short time that >> you can't hit him normally because you can't shoot that fast. Our >> brain has a reaction time of maybe around 30-100 ms if you aim already >> at the right position, depending on how focused you are. So you just >> set interpolate to 0 and interp to this time and you'll hit in such a >> situation. >> >> I don't want to discuss this issue any more in this mailing >> list, it's not really appropriate. If you think this is a minor issue >> or even a disadvantage - fine. But just remember that there was a very >> similiar bug in CS 1.5 and Valve even released a small server update >> to fix it, which was something rather unusual at that time. >> >> Michael > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

