-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Serverside FPS should not affect client side actions, so i'm guessing it is either a coincidence or a misreported incidence.
I have multiple clients with 'supreme' servers running pingboost2 at 1000fps and none have reported this. If it was confirmed i would think that CAL and the other leagues would place a ticrate limit on match servers. Marcel wrote: | Hi there, | | A customer noticed something very strange. | He has a dedicated hlds-gameserver (on a dedicated physical server: Intel P4 | 2.8GHz, 1GB RAM, Fedora Core 2 with self compiled vanilla 2.6.11.4 kernel). | It is running with pingboost 3 and ticrate 1000-5000 to get 1000 FPS. | Sometimes he told me, the gameplay is too fast (e.g. reload goes faster than | normally). | | | Can someone confirm this? | | Cheers, | | Marcel | | | _______________________________________________ | To unsubscribe, edit your list preferences, or view the list archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux | | - -- Mike Knight Systems Administrator www.NetRaid.Net [EMAIL PROTECTED] -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.3 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFCscTyvHLZzELmMmURAvO3AJ9sW9S8pdhHAdOvEcVhoJF9tH5ncgCgyiHT JW+fNdfv/LeE3iYM55VOU5U= =4+Zw -----END PGP SIGNATURE----- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

