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Serverside FPS should not affect client side actions, so i'm guessing it
is either a coincidence or a misreported incidence.

I have multiple clients with 'supreme' servers running pingboost2 at
1000fps and none have reported this.  If it was confirmed i would think
that CAL and the other leagues would place a ticrate limit on match servers.

Marcel wrote:
| Hi there,
|
| A customer noticed something very strange.
| He has a dedicated hlds-gameserver (on a dedicated physical server:
Intel P4
| 2.8GHz, 1GB RAM, Fedora Core 2 with self compiled vanilla 2.6.11.4
kernel).
| It is running with pingboost 3 and ticrate 1000-5000 to get 1000 FPS.
| Sometimes he told me, the gameplay is too fast (e.g. reload goes
faster than
| normally).
|
|
| Can someone confirm this?
|
| Cheers,
|
| Marcel
|
|
| _______________________________________________
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please visit:
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|
|

- --
Mike Knight
Systems Administrator
www.NetRaid.Net
[EMAIL PROTECTED]
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