More information is needed to diagnose the performance problem,

Run a "vmstat 1" for about 10 seconds while the three programs are
running and post the results.

Also do a "ps vax" and post the results from that. With the output from
those two programs, I can see whether it is CPU or memory bound.

Sid

Matt Savona wrote:

Hi Guys,

   At the moment we have a machine with the following specs:

   Dual Xeon 2.8GHz (HT enabled in the kernel)
   1GB RAM
   74GB 10k RPM SCSI Hard Drive

   I'm running 2.6.12 kernel with the hz/user_hz tweak (=1000).

   At the moment we have 2x 12 man privates that are full 100% of the
time. These are running with pingboost 2 and sys_ticrate 500. FPS on
these two servers is almost always 500. System load is around 1.0.

   However, when we attempt to run a 3rd HLDS with the same
pingboost/ticrate settings, FPS on all 3 servers drop significantly (and
randomly) below 100. Load hits about 2.10. When we kill the 3rd process,
load drops back to ~1.0 and we get 500 fps on the other two servers
again.

   We are under the assumption that the processor can handle 3
instances of HLDS without a problem. But we're not sure why this 3rd
HLDS process is making such a big difference in game server performance.
Does anyone have any ideas? Is it the RAM? Have we configured the kernel
wrong? Any suggestions would be very helpful!

Thanks!

- Matt

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