I think you're still missing the point I'm trying to make. Which is, load average doesn't really tell you much of anything as far as percentage of CPU used goes. Load average really shouldn't be high on your list of concerns when deciding if your server is up to all of its tasks. Because even this ludicrous example of five processes all using as much CPU as they can get still results in a machine that behaves just fine for all the other processes that are running on it. And it has a 5.0+ load average. So saying that a server should have a load average below 1.0 in order for it to be 'powerful enough' for everything it's running makes no sense at all.
And yes, I'm well aware that the fact that a process exists on the machine doesn't mean that the process is constantly eating CPU. Don't know why you keep saying that I do. I never said any existing process results in an additional 1.0 load average. Otherwise, why didn't I act surprised that the load average in the top screen I just pasted didn't say ~130.0? heh. I know what you're saying. You just seem to be discounting what I'm saying. Which, boiled down is, don't pay too much attention to load average cuz it doesn't tell you much. On 6/26/05, Ian mu <[EMAIL PROTECTED]> wrote: > Ok cool, now try it with 5 processes that don't use the cpu constantly > (because most gameservers don't..I think the misleading term is "using > the cpu") and we'll get somewhere in terms of explaining it properly. > I think I know what you are trying to say (or maybe not if you think > it would still be 5) but you're just wording it so it sounds like > something else and we're arguing about semantics. > > I.e why is the load of 12 gaming servers on a box currently 0.5, and > later on it will be 1? Then we'll be getting somewhere. -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

