> What has me more curious is where it states the Source > engine does entity interpolation with a 100ms delay.
To quote: "The Source engine does the entity interpolation with a 100-millisecond delay (cl_interp 0.1)" Therefore the 100ms delay is adjustable client side. Dropping cl_interp to 0. 02 will reduce the delay to 20ms. Forcing an automatic system based on rates I just can't see being effective. What we are realistically saying here is take thousands of connection types, speeds and latencies and have the server automatically control their update rates. All that will be achieved would be no connection being tweakable and no advantage seen on faster connections, all sounds nice yes, but... You will have millions of players blaming Valve for enforcing "their" rates, everything from bad reg to lag will be blamed on this and uproar would definately occur. I pay a lot of money for my fast internet connections, the day game writers start to control my effective reaction times in games to accomodate dial-up users will be the day I quit and I suspect a lot more feel the same way. Control of client side rates must be maintained by the client, no other way would be widely accepted by the community. All that needs adding is the ability for server admins to enforce min and max cmdrate's. The truth of it is although we want to level the playing field and provide fairness between all connection speeds, doing so would annoy the masses, who are on broadband connections. You only have to look at how many ping restricted servers are around to see this. So, ultimately, it's not practical to accomodate dial-up users on a level playing field against broadband connections without hampering to a degree the broadband user, due to just numbers of players alone with each connection type this is not practical. Give the server admins this control, they can then create fair servers for different connection classes and communities themselves. All in all a much more effective solution which also offloads this responsibility from Valve to server admins. Just my 2 cents. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

