Multicast also only works if everyone behind the enabled segment wants the same data, and with every player on the server (using bugger all bandwidth anyway) having a different location on the map, seeing different users etc, I can't see it working at all. Unless you make the server send the same data to everyone, which is just increasing bandwidth usage rather than decreasing it.
Maybe for HLTV - if there was an ENORMOUS viewer base, otherwise there's no point. > On Monday, July 18, 2005 2:06 am, krio the d34d1 said: > > on a lan cutting down 94% of traffic is a thing for wich a lan > > operator could kill someone, believe me =) > > and over the internet - its server admin's problems to work things out > > with isp and considering the possible 94% cut - it worths it. > > time will pass and this will be a common thing imho. > > > > Actually, on a switched LAN it would only cut down the traffic for the > server port... And since SRCDS operates <2% of a 100Mbit connection with > 30ppl, I doubt anyone will care. Also, I'm not sure what you mean by "lan > operator." To me, thats just a guy with a switch, and I've never seen a > switch that was anywhere close to being taxed, but then again, I don't use > cheap switches (besides, cheap switches don't run IGMP, which is a prereq > for Multicasting). > > As many people have said, multicast won't be used in the internet... > > As to your "believe me" statement, I have no idea what the senario is that > you are talking about... Care to eloborate? > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

