Multicast also only works if everyone behind the enabled segment wants the same 
data, and with every player on the server (using bugger all bandwidth anyway) 
having a different location on the map, seeing different users etc, I can't see 
it working at all. Unless you make the server send the same data to everyone, 
which is just increasing bandwidth usage rather than decreasing it.

Maybe for HLTV - if there was an ENORMOUS viewer base, otherwise there's no 
point.

> On Monday, July 18, 2005 2:06 am, krio the d34d1 said:
> > on a lan cutting down 94% of traffic is a thing for wich a lan
> > operator could kill someone, believe me =)
> > and over the internet - its server admin's problems to work things out
> > with isp and considering the possible 94% cut - it worths it.
> > time will pass and this will be a common thing imho.
> >
>
> Actually, on a switched LAN it would only cut down the traffic for the
> server port...  And since SRCDS operates <2% of a 100Mbit connection with
> 30ppl, I doubt anyone will care.  Also, I'm not sure what you mean by "lan
> operator."  To me, thats just a guy with a switch, and I've never seen a
> switch that was anywhere close to being taxed, but then again, I don't use
> cheap switches (besides, cheap switches don't run IGMP, which is a prereq
> for Multicasting).
>
> As many people have said, multicast won't be used in the internet...
>
> As to your "believe me" statement, I have no idea what the senario is that
> you are talking about...  Care to eloborate?
>


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