DoD already does this, so they've got code to do it already

On 7/19/05, Frash <[EMAIL PROTECTED]> wrote:
> Here is the scenerio:
> A map has 40 Spawnpoints.
> A server has 50 player slots.
> This will lead to an error to 10 players that want to enter the game, due to
> the map not having enough spawnpoints.
>
> Here is the idea:
> Spawn all the players that can be spawned. As soon as there are no
> spawnpoints left to spawn someone, enable delayed spawn. (As soon someone
> walks away from his spawnpoint, spawn a new player there)
>
> Maybe this can be done in the form of a cvar (mp_delayedspawn 1/0)
>
> At least this will allow players to enter the map. I admit the solution
> isn't perfect but it doesn't require people to edit the map's entities.
> (which is a pain since most maps only have 40 spawns)
>
>
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--
Clayton Macleod

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