DoD already does this, so they've got code to do it already On 7/19/05, Frash <[EMAIL PROTECTED]> wrote: > Here is the scenerio: > A map has 40 Spawnpoints. > A server has 50 player slots. > This will lead to an error to 10 players that want to enter the game, due to > the map not having enough spawnpoints. > > Here is the idea: > Spawn all the players that can be spawned. As soon as there are no > spawnpoints left to spawn someone, enable delayed spawn. (As soon someone > walks away from his spawnpoint, spawn a new player there) > > Maybe this can be done in the form of a cvar (mp_delayedspawn 1/0) > > At least this will allow players to enter the map. I admit the solution > isn't perfect but it doesn't require people to edit the map's entities. > (which is a pain since most maps only have 40 spawns) > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
-- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

