On Wed, 20 Jul 2005 01:36:31, Dan Sorenson <[EMAIL PROTECTED]> wrote:
> At 04:36 PM 7/18/2005 -0700, Vapor wrote:
[snip]
> Likely only
> Valve knows how many servers run off OC192's vs. DS1's.

It shouldn't be too hard to get servers to sync up with other
dedicateds on the same subnet and to figure out the gateway bandwidth.
tptest anyone?

[snip]

>         Maybe it could be incorporated into the engine, and the client
> elects to use it via command-line flag?  -autorate as a client option
> where the server updates your rates based upon what it sees as your
> latency and loss might be a suitable compromise.

IMO that defeats the point of such a system. The idea of an autorate
system is to remove control from the users who have bad habits such as
not reading docs and looking at forums filled with incorrect
information. Furthermore if we are looking to balance the game in
terms of making the netcode more fair for every user (the knowledgable
and the not so) then you don't want it to be disabled ever. It needs
to either work fully, or not, otherwise it's just an increase in the
general mess.

>      Note to Alfred: I've not patented this idea, but if Valve likes
> it I am prepared to recieve all patent royalties.  Valve may also
> twist my arm and force me to accept an undisclosed amount of cash
> for me to sign away all rights to the idea.  Valve may also send
> me cash because I'm pretty and have remarkably few annoying
> personal habits.  No matter Valve's wishes, I'm ready to
> accept cash.  Please keep this in mind as you argue on my behalf.

It's not just your idea (been working on this idea for some time
myself, including developing a test case in a local distributed hash
table system where it attempts to never swamp a gateway with data).

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