Hello,

> That could well explain the fps drops to 10 near the starts of rounds
> sometimes (typical spray times). Only seems to last for a tick or so
> though.

This is what we were observing too, especially when a few new players spray
at the same time, it can spike for a couple of seconds!

> Surely it would be possible to have a cache for players currently in
> the game and to fill this gracefully.

I think some form of in-memory cache would be the best way for the server to
deal with this, and free up the cache when the source client disconnects (it
can always re-upload the spray during connect).

If it really must write the file to the disk, the server really should
perform cleanups on the directory when, for example, the map changes.

--
Bart King -- http://www.bart666.com
+44 781 219 5654 -- PGP: 0xC9C3EB8B



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