Hello, > That could well explain the fps drops to 10 near the starts of rounds > sometimes (typical spray times). Only seems to last for a tick or so > though.
This is what we were observing too, especially when a few new players spray at the same time, it can spike for a couple of seconds! > Surely it would be possible to have a cache for players currently in > the game and to fill this gracefully. I think some form of in-memory cache would be the best way for the server to deal with this, and free up the cache when the source client disconnects (it can always re-upload the spray during connect). If it really must write the file to the disk, the server really should perform cleanups on the directory when, for example, the map changes. -- Bart King -- http://www.bart666.com +44 781 219 5654 -- PGP: 0xC9C3EB8B _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

