If you're talking about spectators/dead people being able to "use" objects, there is a fix for that. I'm not sure if it was fixed in the source engine or if it was fixed by mani's mod, but for spectators/dead people, turbophysics is off.
----- Original Message ----- From: Seghers Bart <[EMAIL PROTECTED]> Date: Monday, August 8, 2005 6:35 am Subject: RE: [hlds_linux] Bugs on certain maps with bots on (Linux) > Turbophysics is enabled =),but it's so exploitable =) We will re- > udpate our > server =D > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Clayton > Macleod > Sent: Monday, August 08, 2005 1:27 PM > To: [email protected] > Subject: Re: [hlds_linux] Bugs on certain maps with bots on (Linux) > > I'm pretty sure he's talking about the same problem I saw when > somehow a > server had been started before it had received all the files. I'd try > walking up the back stairs and I'd just fall through the first > landing. And > the same goes for crates and what not inside the building. After > re-updating > the server everything was fine. > > On 8/7/05, Guy Kuroiwa <[EMAIL PROTECTED]> wrote: > > You can use sv_turbophysics 1 > > > -- > Clayton Macleod > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

