--On Sunday, August 14, 2005 7:26 PM +0100 Richard Fennell
<[EMAIL PROTECTED]> wrote:

Yes this Vac2 issue not running on 64bit is very important to a lot of
us, many of us have purchased AMD64 / Opteron CPU's specifically to run
HLDS-64bit in an attempt to squeeeeze as much performance as possible.
There is a definate performance gain and rolling 200 servers back to 32
bit will take best part of a day and leave customers not very happy.

Can you quantify the degree of the improvement? Any idea what accounts for
the change? Is it the larger number of registers in "native" mode? Or
something else? Is there something in the Steam code that actually benefits
from wider words or larger pointers? (Normally "fatter" data will reduce
performance; it reduces the effectiveness of caches because you can't fit
as many words in the same amount of cache memory.)

(I ask as an aspiring 64-bit developer.)


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