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DER_MASCHINE wrote:

> Thanks for your help,
>
> I will set up the latest stable kernel version.
> One last question: Does a higher Kernel timer frequency affect the
> overall performance?
> Right now my scrds requires 50% of cpu resources. I expect the
> gameserver to need even more cpu power at higher frequencies.
>
> Greetz
>
> maschine
>
> James Tucker schrieb:
>
>> Surely it's quite obvious, being locked at 50fps, or just marginally
>> below, what the problem is.
>>
>> Why are you talking about tickrate? What experiences do you have which
>> would suggest that tickrate can lock you down to 50fps maximum?
>> Given the specs of the machine one would have to do _significant_ damage
>> to the Source configuration in order to reduce it's FPS this low by
>> simply changing tickrate.
>>
>> Please stop taking him down a road that ends dead. This is a kernel
>> timer resolution issue.
>>
>> Kyle Milnes wrote:
>>
>>> 2.6 kernels are by default 1000
>>>
>>> However, its not always directly related to low FPS
>>>
>>> Play with your tickrate... And check stats to see what I'm on about
>>>
>>>
>> You suggest to do this, but if the FPS never goes above 50, you're going
>> to suffer adverse affects different from those you are trying to point
>> him at.
>> The results you want him to see (which I have seen, and are not related
>> to this issue) will not appear until this kernel timer restriction is
>> removed.
>>
>>
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>
>
>
>
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>
i read this somewhere:

/">// An 2.6.x 1000HZ Kernel has "more" CPU usage as the 2.4.x Kernel
>// with 100HZ, but under heavy load the 2.6.x Kernel is wonderfull.
>// He could hndle more players and that with 80-90% CPU Usage.
>// The 2.4.x Kernel with 90% Usage was terrible for my Gameserver."

/and this is true. i had the same problem like you and i changed the kernel too 
and now everything is fine./
/


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