I'm not exactly sure about it, but I believe if you are gonna use bzip, you gotta bzip everything
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of { AKA } dnc Sent: Friday, August 26, 2005 6:20 PM To: [email protected] Subject: [hlds_linux] res file strangeness hey everyone, ive just been setting up some non-standard maps on my server. as ive had problems teaching users to visit websites and learn to use winzip and winrar i decided to use a sv_downloadurl and get map hosting with a company. everything seems to be working well - the sv_downloadurl is correct and downloads the bzip2'd maps ive put up there, but checking the error logs the clients dont appear to be asking for the textures they need. on the gameserver itself ive checked that the .res file exists, and done all the basic sanity tests you'd expect (checked cases, file permissions etc..). manually creating the download url for a resource is working fine, but the thing is that the client is never getting around to actually requesting any of the links in the .res file any ideas why the counter-strike source clients wouldnt be parsing a res file? the gaming server is on linux, and so is the sv_downloadurl server. its a counter-strike source server and ive got the beetlesmod mod running on it. duncan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

