-- [ Picked text/plain from multipart/alternative ] Yes but it is uncommon to use pointers in C++. C has pointers and its common but not C++. I'm guessing HL was made in C++ because the Quake engine was made in C++. C++ is such a high level lanuage, they a lot of developers dont practice any specific hardware code. But as i said, you do have to change some code. Then recompile it. You wouldn't spend months changing code.
On 9/16/05, ScratchMonkey <[EMAIL PROTECTED]> wrote: > > --On Friday, September 16, 2005 8:41 AM -0400 Alan Clegg <[EMAIL PROTECTED]> > wrote: > > > And, if you've written optimized code, you've written unportable code. > > Such code need not be splattered about. You contain the non-portable stuff > and mark it accordingly. > > I've been porting some 32-bit stuff to 64-bit and the biggest issues have > been dealing with casts from pointers to 32-bit ints, because the pointers > are too big, and in some assembly code to do CPU detection (which is of > course expected). The pointer issue comes from some streaming code that > tries to stream structures across the network. The pointers get converted > to integer tags for transit and back again when received. That'll probably > be an issue in any streaming library. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

