Mahmoud Foda wrote:
--
[ Picked text/plain from multipart/alternative ]
Did you really have to start a new converstation to tell everyone on the
list what they already get?
On 9/26/05, sprout <[EMAIL PROTECTED]> wrote:
our prairs have been answered!!! Alfred has returned :) thanks... Kinda
been
lacking on information and help recently I think u very much...
----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, September 26, 2005 1:36 AM
Subject: RE: [hlds_linux] DoD:S update, salivate or sleep?
Hey guys, I am just back from a week of lying on the proverbial beach,
it will take me a couple days to catch up with the recent goings on (so
if you mailed me any problems last week give me some time to respond).
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZ)
Sent: Sunday, September 25, 2005 9:47 PM
To: [email protected]
Subject: Re: [hlds_linux] DoD:S update, salivate or sleep?
You forgot the high caffeine beverages :P
I don't think Alfred sleeps much! :)
They take the time to deal with allot of little things while at the same
time maintaining a huge work load.
Well put Dan!
----- Original Message -----
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, September 25, 2005 11:01 PM
Subject: [hlds_linux] DoD:S update, salivate or sleep?
It's a quarter of 11pm Central Standard time right now,
yet hlds does not yet show a DoD:S game as an option. I know Valve
has a release date of Monday 5pm CST. I know, if Valve is anything
like the companies I've worked for, that developers are busy hammering
out bugs and new code and violating three laws of physics just to
come up with a miracle fix by release date and they'll patch it later,
managers are interrupting them every three to five minutes asking
for "status reports" and Gabe is probably chewing on his fingernails
at home while scribbling out revisions to a press release he hopes
he won't have to make.
It's crunch time, at Valve. Everybody knows what it's like.
For the server admins, we're standing by ready to update and
launch. Should we wait on pins and needles or grab some pillow
time and assume we'll have something to work with on Monday?
For that matter, can we get an update that at least allows
us to download the game content, even if the server isn't ready?
Valve won't release the clients until the server is ready, but why
not get the maps, sounds, models and such pre-downloaded by the
servers since that content is finalized? Yes, it's an extra
revision to the code, but given the content is in final it's a
lot of implementation time that can be moved ahead of the first
release, which thus allows bug reports to come in much faster.
Which reminds me, welcome back from vacation Alfred!
I hope you had a wonderful, relaxing time, because I don't
envy what you're returning to.
- Dan
* Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings? There ain't no vikings here. Just us honest farmers. *
* The town was burning, the villagers were dead. They didn't need *
* those sheep anyway. That's our story and we're sticking to it. *
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Some info on dod:s server files would be much appreciated some ETA or
stuff similar to that.
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