downloaded and ran...

starts, but I don't get a status when I type status in the console

<snip>
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Day of Defeat"
maxplayers set to 32
Network: IP 66.93.87.42, mode MP, dedicated Yes, ports 27025 SV / 27007 CL
status


?
Unknown command "?"
help
Usage:  help <cvarname>
help status
"status"
 - Display map and connection status.
status
</snip>

tried using a paired down server.cfg from CSS, and also the game.cfg...

Anyone else having problems?


On Monday, September 26, 2005 1:38 pm, Alfred Reynolds said:
> The preload is only available to hldsupdatetool users, if you use the
> Steam UI to run a server you must wait until the game is fully released.
>
> - Alfred
>
> -----Original Message-----
> From: Alfred Reynolds
> Sent: Monday, September 26, 2005 1:35 PM
> To: '[email protected]'; '[email protected]';
> [EMAIL PROTECTED]
> Subject: Day of Defeat: Source server preload
>
> We have made Day of Defeat: Source available to preload. You can preload
> it into a fresh location or with an existing Counter-Strike: Source or
> Half-Life 2: Deathmatch installation.
>
> To preload the server run:
>
> Win32:
> Hldsupdatetool -command update -game dods -beta preload
>
> Linux:
> ./steam -command update -game dods -beta preload
>
>
> Note that the preload does NOT give you a functional Day of Defeat:
> Source server, the last little bit of the server (a couple MB worth)
> will be released when the client is later today.
>
> If you forget to put "-beta preload" on the command line then you will
> not get the preload, so don't forget it.
>
> - Alfred
>
> _______________________________________________
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>





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